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Adventure Racing Insurance

Adventure racing is defined as a combination of
two or more disciplines, including orienteering and navigation,
cross-country running, mountain biking, paddling and climbing and
related rope skills. An expedition event can span ten days or more
while sprints can be completed in a matter of hours.
Adventure racing historically required teams to be of a specified
size and to include both men and women, but many races no longer
restrict team size and include single-sex divisions. Some also
include age-based categories.
CHOICE OF POLICY
At all events you'll need to make sure you have the right level of
adventure racing travel insurance. If you're planning to attend a
single event abroad then DOGTAG Single Trip travel insurance might
suffice but if you're attending multiple events abroad or, indeed,
might just take a more leisurely holiday in the sun then our Annual
Multi-Trip travel insurance might represent better value.
DOGTAG's underwriters define Adventure Racing as having a
relatively high risk of injury (because of the higher risks
involved in some of the sports often included in an 'adventure
race' so we provide Adventure Racing travel insurance under our
Extreme cover level. DOGTAG Extreme cover will also cover you for a
whole range of 'extreme' sports as well as those covered under our
SPORT and SPORT+ cover levels.
Because an adventure race can consist of two or more disciplines,
you should take care to ensure that none of the proposed sport
elements falls within the category of sports. To check whether this
is the case click here Sports List to view the list of excluded
sports.
We can sometimes cover certain excluded sports and activities or
unlisted sports if we have more information about the exact nature
of your trip. For a bespoke quote please email us at
info@dogtag.co.uk or call us on 08700 364824 with full
details.
TYPICAL ADVENTURE RACE FEATURES
Lengths
• Sprint: typically a two to six hour race, featuring minimal
navigation and occasionally involving games or special tests of
agility or cunning.
• 12-Hour: a six- to twelve-hour race, featuring limited navigation
and orienteering.
• 24-Hour: a race lasting between 18-30+ hours, typically involving
UTM-based (Universal Transverse Mercator) navigation. Often basic
rope work is involved (e.g., traverses or rappels). 24-hour and
longer races often require that competitors employ a support crew
to transport gear from place to place. Other races, including the
five to ten day Primal Quest, do not permit support crews, with
race organizers transporting gear bins to designated checkpoints
for racers.
• Multi-day: a 36-48+ hour race, involving advanced navigation and
route choice; sleep deprivation becomes a significant factor.
• Expedition: Three to 11 day race (or longer), involving all the
challenges of a multi-day race, but often with additional
disciplines (e.g., horse-back riding, unusual paddling events,
extensive mountaineering and rope work).
Disciplines
The vast majority of adventure races include trail running,
mountain biking and (ideally) a paddling event. Navigation and rope
work are also featured in all but the shortest races, but this is
only the beginning. Part of the appeal of adventure racing is
expecting the unexpected. Race directors pride themselves at
challenging racers with unexpected or unusual tasks. Races often
feature:
• Paddling: kayaks, canoes, out-riggers, rafts
and tubing;
• Traveling on wheels: Mountain Bikes,
kick-scooters, in-line skates, roller skates;
• Beasts of Burden: Horses and camels;
• Catching Air: Paragliding, hang-gliding;
• Covering Terrain: Orienteering, mountaineering,
coasteering, swimming, canyoneering;
• Learning the Ropes: Ascending; rappelling,
traversing (including via zip-line).
Some of the above text describing Adventure Racing has been cribbed
from Wikipedia the free encyclopedia. You can view the full article
at http://en.wikipedia.org/wiki/Adventure_racing
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